The Command and Control keys are swapped for Input nodes on Mac

UE - Gameplay - Input - Nov 4, 2014

Mac only. The Command and Control keys are swapped for Input nodes. Pressing the Left Command key triggers Left Ctrl, pressing Left Control triggers Left Cmd, and pressing Right Command triggers R ...

Crash in Standalone when using a Blueprint Library Function inside a Macro from a Macro Library

UE - Gameplay - Blueprint - Jan 9, 2015

Using a Function from a Blueprint Library inside a Macro from a Macro Library will cause a crash when using Standalone Game for PIE. The same setup will function as expected when Playing in Selected ...

Static Mesh's Simple Collision does not mirror collision orientation when mirrored

UE - Simulation - Physics - Dec 5, 2018

Created Static Mesh Actor's Simplified Collision boxes do not mirror Collision Orientation when mirrored in the World/Editor. ...

Materials using Landscape Layer Blend are black

UE - Graphics Tools - Terrain - Landscape - May 4, 2022

When applying a Landscape Layer Blend of textures to the Material Base Color, the preview does not update or shows black instead of how the material is supposed to look. When you disconnect the lay ...

Play options menu vanishes sometimes

UE - Editor - Applied Usability - Oct 8, 2024

There seems to be something wrong with how we close menus and submenus as submenus are opened and closed based on mouse interaction. In particular, we seem to sometimes close the whole menu hierarch ...

Creating a new Matinee Controller node only shows the Finished pin

UE - Gameplay - Blueprint - Dec 9, 2014

Worked: P4 Main 4.7 CL:2375748 P4 Releases 4.6 CL:2369413 (Gold) Broken: Portal Binary 4.5.0 CL:2326478 After creating a matinee with event(s) in it, creating a Matinee Controller only shows the " ...

Adding a Material Parameter track sets Parameter to Master Material defaults

UE - Anim - Sequencer - Aug 5, 2016

In Sequencer, adding a Material Parameter track sets Parameter to Master Material defaults ...

Character animations are not played in sequence created from Recording First Person Template

UE - Anim - Sequencer - Aug 5, 2016

Character animations are not played in sequence created from Recording First Person Template Follow-up to [Link Removed] ...

Hot reload breaks code based struct array used in blueprints

UE - Gameplay - Blueprint - Mar 21, 2016

When an array of a struct, defined in code, is used in a blueprint, preforming a hot reload after making changes to the class with the struct will cause the blueprint nodes relating to the struct be ...

Waking both of a constraint's rigidbodies re-enables collisions between constrained actors that were disabled by a Physics Constraint Actor

UE - Simulation - Physics - Solver - Apr 12, 2022

Waking both of a constraint's rigidbodies re-enables collisions that were disabled by the physics constraint You can also get this issue to occur by either shooting the two cubes around a bit, or by ...