The project was built in Unreal 4.27.2 binary from the Epic Games Launcher. At this stage we have only observed the crash on devices with a hardware combination of Apple A9 1.8 GHz and 2GB of Memory ...
Note: This issue also affects MetaSound Patches and any Members Menu List Repro Rate: 5/5 Regression marked as No: issue was seen in 5.2 and 5.1 UE5+Release-5.2-CL-26001984 UE5+Release-5.1-CL- ...
It seems that when comparing the custom versions for a replay (in the "operator<<" defined in ReplayTypes.cpp), the value retrieved from the FCurrentCustomVersions is not the value set at runtime, b ...
After disabling the World Option bEnableAISystem, clicking with the right mouse button on the asset browers (in an empty place) casues the editor to crash. ...
Array inputs in Custom Events cause a compiler "note". On compile, "NOTE" is added to the node, and this appears in the Compiler Results: "Info No value will be returned by reference. Parameter 'Lis ...
UPDATE: 2/23/2015 Crash is limited to 4.6.1, does not occur in 4.7 Preview 8 or later builds (CL#2448202). ========================================================== Editor crashes if an event is ...
A Movable Point Light placed in the center of a field of foliage meshes will render shadows only at certain heights and going above those heights will cause the shadows to completely disappear. [Im ...
Most GameMode classes cannot be set in Blueprints. Only Set Default Pawn Class and Set HUD Class have Setters available in Blueprints (the Getters are all still available). Reproduced in 4.8.0 and ...
The widget component acts differently under different lighting types. For example it will cast a shadow if being lit by a directional light but won't otherwise. It also seems point lights affect t ...
Editor hangs if changes are made to the material which is currently assigned to a landscape while the landscape editor is open. Also spams "LogMaterial: 0.03 seconds spent updating 1 materials, 1 i ...