Oculus Splash screen image no longer shows on Quest. Unable to reproduce on PC (If you package a project without 'Start in VR' enabled you will be able to see splash until you enable HMD) Conf ...
When a Niagara System is placed at around 10^8 units away from the origin, the movements of the mesh particles aren't smooth as expected, but jumpy. These particles behave as if they are using a flo ...
Licensee reports: Dug into this further and our iOS devices aren't receiving any of the handshake messages sent by the Session Frontend (or any other UDP messages for that matter) because multicast ...
Images aren't just under exposed, they have values of 0.0 even in exrs - enabling the Debug Settings and writing out all samples shows the GPU is actually rendering black. ...
When trying to set the rotation value of a blueprint transform variable, changing the Y value will usually reset to 0 and change the value of X and Z as well. ...
Only 2 digits are visible in the size box that holds values between 1.0 and 0. Meaning most values will contain 3 digits. This is different from UE4 where more digits are visible. ...
Orange Screen when using the VR preview mode with the oculus rift (runtime 0.6.0) appears with the following message "Application is paused while an old SDK application is rendering." ...
Final bits of logging show:D/UE4 : [2019.03.18-16.36.59:236][ 0]LogInit: Display: Starting Game. D/UE4 : [2019.03.18-16.36.59:236][ 0]LogNet: Browse: /Game/FirstPersonCPP/Maps/FirstPerson ...
Setting the Play Sound 2D start time after 0.0 will not apply when a input event is triggered, The sound will always play at the start. This does not occur in 4.27 ...
Hello, We're encountering a fatal error when trying to set up a project in Horde using the AutoSdk: Fatal error: EpicGames.Perforce.PerforceException: Unable to parse view map entry: " ...