Converting an Actor to spawnable/possessable in a Sequence causes it lose its position in the track panel. If the Actor was in a folder it will need to be added back to that folder. This was report ...
When an Animation Modifier passes a null Animation Sequence value to an Animation Sequence the Editor will crash. This is a regression from 4.20.3 (CL-4369336). This was reported and tested in 4.21 ...
Enabling the gLTF plugin and trying to import a glTF asset results in a crash. ...
Setting a custom stencil on meshes is not working when using a mobile renderer. This is working as expected in 4.20 CL# 4369336 Found in 4.21 CL# 4541578 and 4.22 CL# 4556068 This is a regression ...
UCanvasPanelSlot::PostEditChangeChainProperty not only does not call its Super function unless the anchor node has been set, but it calls Super:: PostEditChangeProperty instead PostEditChainProperty ...
When creating a new Material property for an actor in a variant set, you can change the value of it, but it resets to the default material of the mesh as soon as you move on to another actor in the ...
The Mirror option in the Physics Asset editor is not accurate at mirroring the bodies. The position and rotation is always skewed. Regression? No This occurs in 4.20 ...
When using a Sequence that is a duplicate of another, without changing the event names, the duplicate Sequence will still fire off the event from the original even if the values are changed. Changin ...
When looking at the details of a UObject contained in a Data Asset, some categories are shown even though they should not be. If a category is marked as hidden in the parent class, it will be shown ...
When looking at the details of a UObject contained in a Data Asset, some categories are shown even though they should not be. If a category is marked as hidden in the parent class, it will be shown ...