The foliage instanced mesh, as well as ISM and HISM components both appears to be unable to export navmesh data for generation once we introduce a change in the contents. This error only shows up in ...
I have been trying to test iOS online subsystem functionality for my game and thought that this blueprint node was just broken. This bug will probably catch many UE4 developers that are new to iOS b ...
The death events for Niagara emitters on a Niagara System are ignored every few loops. Tested in 4.21.2 (CL - 4753647), 4.22.2 (CL - 6547378), 4.23 (CL - 6859026) ...
Enabling ODS (omni directional stereo capture) in project breaks Draw Material to Render Target functionality. Found in 4.20 CL# 4369336, 4.21 CL# 4753647, 4.22 CL# 6574378, 4.23 CL# 6836133 ...
When the user adds two blueprint components to an actor blueprint, compiles the component blueprint, and then undoes adding one of them, the icon for the remaining component changes. This doesn't o ...
Force Feedback Effects vibrate weaker on Linux when compared to Windows in the same test project. This was reported and tested on 4.22.2 (CL-6574378). This was reproduced on 4.21.2 (CL-4753647) and ...
Whenever adding a Beam Data module along with Beam Source and Target, the Cascade editor produces an "NO ASYNC TICK" error. Tested in 4.21.2 (CL - 4753647), 4.22.2 (CL - 6547378), 4.23 (CL - 682596 ...
When simulation a cloth at high wind speeds using wind simulation it appear to break. Pieces of the mesh will no longer render. ...
Niagara mesh particle using a VAT has Intense Motion Blur. Found in 4.22 CL# 6574378 and 4.23 CL# 6763247 Unable to test this in 4.21 and 4.20 as the project provided with assets needed was made i ...
The Actor Transform Widget/Gizmo does not follow any actors that are moved during Simulate when the actors are selected. If the selection is changed or if the actor is clicked again, the Widget/Gizm ...