Multi-line text functionality is removed from a print string variable when the variable is turned into an array within a struct

UE - Gameplay - Blueprint - May 5, 2016

Multi-line text functionality is removed from a print string variable when the variable is turned into an array within a struct. Regression (no), Multi-line text functionality for strings in struct ...

On Mac OSX Open Asset (Command + P) Does not function as Expected

UE - Platform - Apple - May 5, 2016

On a Mac running either Yosemite or El Capitan, when you go to open an asset either through the menu: File>Open Asset or Command + P, when the pop-up window appears and you start typing, the window ...

Show down VR demo incorrect height (too high)

Docs - Samples - May 5, 2016

The player (camera) appears to be floating high above the other characters in the scene ...

Physics Constraint no longer constrains components that are set to Query Only

UE - Gameplay - May 5, 2016

Physics Constraint no longer constrains conponents that are set to Query Only Regression from 4.11.2 User Description: Testing a 4.12 copy of my 4.11 project and when I tested in editor, all my ...

Capsule shadows in VR (Oculus CV1/Vive) appear jagged

UE - Platform - XR - May 5, 2016

Capsule shadows in VR (Oculus CV1/Vive) appear jagged and slightly different in each on vive. ...

Attach in Sequencer causes erratic translation values on Child

UE - Anim - Sequencer - May 5, 2016

Attach in Sequencer causes erratic translation values on Child ...

Get Random Point in Navigable Radius Returning Invalid Value

UE - AI - May 5, 2016

When using the Get Random Point in Navigable Radius node, every few points return an invalid value. Found in 4.11.2 binary. Reproduced in 4.12 Preview 2, 4.10.4 binary, and Main CL 2962354 ...

Editing bsp within folder in world outliner will unhide bsps within a subfolder

UE - LD & Modeling - Modeling Tools - BSP - May 4, 2016

Editing bsp within folder in world outliner will unhide bsps within a subfolder Regression (No) issue (does) occur in 4.10.4 ...

Tessellation appears to cause textures to appear incorrectly in the right eye of the vive

UE - Platform - XR - May 3, 2016

Tessellation appears to cause textures to appear incorrectly in the right eye of the vive ...

Setting the r.ScreenPercentageTranslucency Variable below 100 causes Texture Swimming

UE - Graphics Features - May 3, 2016

When setting the 'r.SeparateTranslucencyScreenPercentage' variable to any value other than 100, UV world space textures begin to swim. In the example project attached, I created a simple translucent ...