If the width of the details panel is reduced, the lock icon next to the name of the selected actor will disappear off screen. ...
When building a simple level using BSPs with materials applied after adding several additive and subtractive BSPs and applying materials, certain materials jitter and distort badly when in the viewp ...
Importing a DDS Cubemap with a resolution of 2048 takes approximately 20 mins to import into the engine. It will seemingly freeze the engine for the duration of the import. Also reproduced in Prom ...
The new AI Perception system's BP API, marketed in release notes, depends on UAIPerceptionComponent::GetActorsPerception, that, as one AnswerHub user points out, is useless due to a buggy condition ...
This user's project presents an Engine/Transient save error on certain Blueprints. When saving the CharmState Blueprint, this message pops up: Can't save ../../../../../UserProjects/jeffvoight_ciic ...
When selecting a connection between two bones in Persona, Child bone is selected. ...
User has pointed out that generating FBX files through C++ causes the level nodes and a light node. I'm not fully versed with this, so the notes from the user may be more helpful for their descript ...
It has been observed that crash handler can now corrupt memory during __cxa_demangle (from libc++). Repro steps listed here are just one of possible ways to trigger it, very similar crashes have bee ...
Notice that the saved FilePath is not relative, but contains the full path on the hard drive. When clicking into the FilePath property and then clicking somewhere else to lose focus on it, it will a ...
Some faces from the UV0 for the texture UV are not used when repacking for the auto-generated Lightmap UV even if the faces are split and visible in the UV0. Attached example mesh. ...