When trying to delete an existing (and saved) mesh instance from a Hierarchical Instanced Static Mesh component the Editor crashes due to a failed assertion, however clearing all instances does not ...
Creating a local variable in an ABP function crashes ...
Overriding a BlueprintNativeEvent function with a const reference parameter in blueprints causes the project to fail to package if the blueprint is nativized. Note: This only occurs if the function ...
Using AActor::Rename to change the Outer of an actor to a SubLevel will cause the editor to crash when the AActor is shown in the World Outliner. Regression?: Yes This does not happen in 4.18 but ...
Editor crashes after ejecting from pawn and opening a sequence when ending PIE ...
NotifyStateClass may be nullptr when AnimNotifyState and AnimNotify swap occur in NotifyTrack. Workaround: SAnimNotifyPanel.cpp void SAnimNotifyPanel::OnPropertyChanged(UObject* ChangedObject ...