Reproduced 3/3 times. Issue also occurs in //UE5/Release-5.0 - CL 20979098 Binary. Confirmed NOT a Regression. ...
When trying to recreate an issue that resulted in [Link Removed], I came across this call stack. Regression testing done in //UE4/Release-4.27.2 CL-18427296 and this issue did NOT happen. ...
Debugging a blueprint with a breakpoint while the Blueprint Editor window is minimized causes the editor to crash. Tested in 4.21.2 (CL - 4753647), 4.22 (CL - 5531554), 4.23 (CL - 5586947) ...
Regression: Tested in UE5/Release-5.0, this issue does not occur so regression is yes. Reproducing this issue has a mixed reproduction rate. I have gotten the editor to crash when scaling the cube ...
Any blueprint with a TArray of a struct containing a TMap crashes the editor when adding elements ...
When trying to delete an existing (and saved) mesh instance from a Hierarchical Instanced Static Mesh component the Editor crashes due to a failed assertion, however clearing all instances does not ...
Creating a local variable in an ABP function crashes ...
Overriding a BlueprintNativeEvent function with a const reference parameter in blueprints causes the project to fail to package if the blueprint is nativized. Note: This only occurs if the function ...
Using AActor::Rename to change the Outer of an actor to a SubLevel will cause the editor to crash when the AActor is shown in the World Outliner. Regression?: Yes This does not happen in 4.18 but ...