When a player is removed from a split screen game, UMG widgets associated with their screen are not properly cleared. ...
If the user uses add rotation and then uses a multicast to tell the clients that the server has rotated the clients do not update. ...
The transition ratio getter simply uses ElapsedTime/Crossfade for the alpha on the transition. Normally this is sufficient, although if you blend between two states A and B such that you interrupt ...
Problems rendering higher resolution than 1080p from matinee with "Use Separate Process". Seems to render only part of the frame and is stretched. This is a regression from 4.10. [Image Removed] ...
The post process within the project is causing the light to show up extremely bright on Note 5. This project has been tested on a Nexus 5, Samsung Galaxy S6, and Nexus 5X. Could not repro on: 6713 ...
If Show Mouse Cursor is enabled and the mouse is not locked to the viewport, input axis information passed to other actors breaks after releasing and re-pressing LMB. Regression? (Yes), issue (do ...
When calling a post process blendable to the screen using the CameraVectorWS input data, only the geometry is effected and not the screen space. Note I sent an email out about this issue, and it ha ...
This Jira was created from CrashReports submitted by the public due to the high number of occurrences. Error message: Assertion failed: Index >= 0 [Link Removed] [Line: 401] Source Context: 215 ...
From AnswerHub: Under OS X 10.11.4 using Metal on an AMD FirePro D700, captured video using the editor's built-in video capture tools is black. It doesn't matter if I attempt to capture images or v ...