Mobile VR (Oculus Go) App Crash with Monoscopic Far Field and Multi-View enabled Workaround: Do not use Monoscopic Far Field and Multi-View at the same time Also confirmed in 4.22 Main @ CL 45 ...
If a Box Collision component is set to simulate physics, calling "Set Box Extent" causes the editor to crash. Workaround: Setting Collision Enabled for the box component to "Physics Only" or "Query ...
This is not a regression. Tested in: //UE5/Main CL18218925 Binary - Crashed //UE5/Release-5.0 CL16682836 Binary - Crashed //UE4/Release-4.27 CL Binary - Crashed Having a level open that contains a ...
A user has reported that using a GameplayTagContainer can cause a packaged build to crash when EDL is enabled in certain cases. In this case, if the base C++ class that includes this GameplayTagCont ...
Changing the Anim Class in the Details Panel before Disable Post Process Blueprint can prevent the crash from occurring. Changing the Animation Mode does not seem to prevent this crash. The conten ...
The editor will crash if the Window menu button next to Edit is pressed after compiling a toolbar plugin through the editor and attempting to click/use it. ...
Licensee observed crash in SGraphNode after modifying comments on blueprint nodes and saving. Has seen similar crashes before, unable to figure out how to reproduce them. ...
Cascade to Niagara conversion causes the editor to crash due to any distribution parameter in the Particle Emitter being reset to none. Repro Rate: 4/4 Tested this in //UE4/Release-4.27 @ CL# 1831 ...
Crash when Substance material is applied to a mesh included in the HLOD system. Working as expected in 4.19 CL# 4033788. Unable to test issue in 4.21 CL# 4339215 due to plugin dependency. Found in ...
Mousing over an array input inside a Blueprint function can lead to a crash. For this to occur, the first parameter of the function must be a User Defined Struct. ...