Set functions in UWindDirectionalSourceComponent are not exposed to be called from code

UE - Gameplay - Components - Oct 4, 2018

None of the Set functions in the UWindDirectionalSourceComponent are able to be called from code. The functions can be called from Blueprint, but without the ENGINE_API macro, none of the functions ...

Ensure Occurs When Using Russian Letters In a Text Variables

UE - Gameplay - Oct 4, 2018

The Editor will hang when using Russian characters for a text variable in a Blueprint. It seems to occur when using the character "л" is used. Only seems to occur once in a project. Found in 4.19 C ...

AssetManager does not correctly call delegates if bShouldUseSynchronousLoad is true

UE - Gameplay - Oct 3, 2018

There's a bug in UAssetManager::LoadAssetList where the passed in DelegateToCall is not being called in the bShouldUseSynchronousLoad case. This can cause gameplay logic to fail when that bool is tr ...

GameplayTask classes that have a BeginSpawningActor function never call the Activate function

UE - AI - Oct 3, 2018

A class that inherits from GameplayTask which also has a BeginSpawningActor function will not have its Activate function fired properly. Removing this function causes it to fire properly. Regressio ...

Default collision profile is effected by previously set profiles

UE - Simulation - Physics - Oct 3, 2018

During play: Switching from a defined collision profile to the default profile results in default behaving as the previous profile. Switching from this to the custom collision profile results in ...

The Compile Single File option in UnrealVS fails if there is a space in the path to the Engine's root folder

UE - Foundation - Cpp Tools - Oct 3, 2018

The Compile Single File option in UnrealVS fails if the Engine is located in a directory where there is a space somewhere in the path to the Engine's root directory. REGRESSION: No ...

BlueprintAuthorityOnly functions can incorrectly be called from a nativized, cooked client build.

UE - Gameplay - Blueprint Runtime - Oct 3, 2018

If a nativized Blueprint event graph includes a call to a native, BlueprintCallable function that's also marked BlueprintAuthorityOnly, if the Blueprint is nativized, the function will incorrectly b ...

LLDB 2-byte char data formatter script fails in Android Studio

UE - Platform - Mobile - Oct 3, 2018

Android Studio does not properly parse the UE4DataFormatters_2ByteChars.py distributed in 4.20. ...

Reference nodes for replicated components do not have the "replicated" corner icon

UE - Gameplay - Blueprint Editor - Oct 3, 2018

Replicated components do not have a "replicated" icon on their reference node, similar to how replicated variables do. ...