Sparse volume textures displayed in Heterogeneous volume only visible in left eye

UE - Niagara - Rendering - Mar 14, 2024

Sparse volume textures displayed in Heterogeneous volumes are only visible in the left eye, as well as Niagara Fluid Sims. UDN for reference: [Link Removed] ...

Performing seamless server travel while a Legacy Camera Shake with an Anim Sequence set is ongoing will cause a crash

UE - Anim - Sequencer - Mar 14, 2024

When we server travel with seamless travel enabled, and a legacy camera shake with an anim sequence set is currently ongoing, we will get a crash due to the UMovieSceneEntitySystemLinker failing a c ...

Landscape flatten target value and terrace interval's sliders don't take the landscape scale into account

UE - LD & Modeling - Terrain - Landscape - Mar 13, 2024

This problem was originally reported in this UDN : https://udn.unrealengine.com/s/question/0D5QP000007yVue0AE/flatten-brush-limit-with-landscape-scale-z?fromCase=1 ...

Editor crashes when trying to focus a muted subsequence

UE - Anim - Sequencer - Mar 13, 2024

It appears the hierarchy is invalid for muted sequences, so there is no context to focus them in.  ...

VSMs not rendering soft shadows on left eye in stereo rendering when more than one light is casting shadows

UE - Graphics Features - Mar 13, 2024

Left eye shadow dithering stops working at a certain distance away from the light. To recreate this behavior with any project, follow those steps: Create an empty levelAdd a static mesh and a backd ...

MapCheck warnings when opening a map using landscape override material

UE - LD & Modeling - Terrain - Landscape - Mar 13, 2024

On NM_Client, GameplayDebugger defaults to green smiley for NPCs implying running BehaviorTree while AI info is unknown

UE - AI - Debugging - Mar 12, 2024

Context GameplayDebugger (Press ` in-game) displays a green smiley (AICON-Green) for AIControlled pawns that are running a BehaviorTree and a red angry face (AICON-Red) otherwise. If the AIControll ...

InstancedStruct hard references fail to cook in World Partition map

UE - World Creation - Worldbuilding Tools - World Partition - Mar 12, 2024

Hard references through InstancedStruct do not cluster the actors together into the same cell. ...

When copying category properties, all the EditConst flags are not checked. This overrides variables that should not be written.

UE - Editor - Workflow Systems - Mar 12, 2024

If you create two actors that have the same structure of variables in a category, and you try to copy the category variables of one actor into the other, variables that have ReadOnly/EditConst speci ...

Jitter playing animation on actor located far from origin

UE - Anim - Runtime - Mar 12, 2024

A licensee has reported an issue with jitter when playing animations on an actor translated far from the origin (300000.0 units).  This repros on the First Person Template.  The issue is more obviou ...