It is not possible to send console commands to an Apple TV 4K

UE - Platform - Mobile - May 21, 2019

It's not currently possible to send a console command for to an Apple TV. The device output log window does not work as it's not connected via USB and as indicated in [Link Removed], -messaging does ...

ActorActionUtility / AssetActionUtility does NOT properly work if function has struct paramter

Tools - May 21, 2019

ActorActionUtility / AssetActionUtility use SStructureDetailsView  to show dialog for editing function's parameter ( FBlutilityMenuExtensions::CreateBlutilityActionsMenu ).  But SStructureDetailsVi ...

Unclear messaging when trying to make changes to a project when two instances of the project are open at once

UE - Editor - May 20, 2019

If a user has a project open more than once, they will be given an error message when trying to save changes. This message could be more clear as to what issue has occurred. ...

Selected Objects Turn Pink in Lightmap Density View Mode

UE - Graphics Features - May 17, 2019

Selected Objects Turn Pink in Lightmap Density View Mode. Works as expected in 4.21 CL# 4753647 Found in 4.22 CL# 6063286 and 4.23 CL# 6395561 This is a regression. ...

SceneCapture2D Component Show Flags that are Modified in a Blueprint initially are Copied not Referenced

UE - Graphics Features - May 17, 2019

If you disable show flags in a SceneCapture2D component of a Blueprint, trying to re-enable them in the Blueprint will not update instances in a level. Anything that was left alone will change along ...

Remove GLES specific Y axis flip from tonemapper and post process materials

UE - Graphics Features - May 16, 2019

6426212 introduced additional permutations to tonemapper and post-process materials for the GLES platforms. Prior to this change the tonemapper was always rendered with Y axis inverted. The intenti ...

Rotate child relative to parent and a grandchild or great grandchild will leave collision box behind

UE - Simulation - Physics - May 15, 2019

The collision with meshes appear to be broken in relation to parent and a grandchild or great grandchild collision boxes. ...

Simulated Proxies using UCharacterMovementComponent slide around after moving

UE - Gameplay - Player Movement - May 15, 2019

UCharacterMovementComponent::SimulateMovement line 1729 checks: if (!bHandledNetUpdate || !bNetworkSkipProxyPredictionOnNetUpdate || !CharacterMovementCVars::NetEnableSkipProxyPredictionOnNetUpdate) ...

Perforce integration creates bad changelist

Tools - May 14, 2019

Perforce integration creates bad changelist when deleting or renaming a file, then renaming another into its place ...

High-Poly Meshes with DistanceToNearestSurface is Completely White

UE - Graphics Features - May 14, 2019

The distance field materials do not work on a High Poly mesh.   Found in 4.19 CL# 4033788, 4.20 CL# 4369336, 4.21 CL# 4753647, 4.22 CL# 6063286, 4.23 CL# 6398642 ...