Get Constraint Force node always returns a magnitude zero vector

UE - Simulation - Physics - Solver - May 4, 2022

Get Constraint Force node always returns a magnitude zero vector. Repro Rate: 3/3 Tested this in //UE4/Release-4.27 @ CL#18319896 and was able to get the constraint force, it is a regression. ...

In a listen server, when a client moves, anim notifies don't get fired for the server/host.

UE - Anim - Gameplay - Nov 14, 2022

Reproduced 3/3 times. Was not able to reproduce in //UE5/Release-5.0 - CL 20979098 Binary. Confirmed Regression. ...

Nanite shadow issue in commandline rendering

UE - Graphics Features - Nov 28, 2023

CreateD3D12Texture causes the Low Level Memory system to register two allocations for the same pointer on the same track channel

UE - Rendering Architecture - RHI - Oct 31, 2024

CreateD3D12Texture causes two OnLowLevelAllocs in LLM to be called with the same pointer and the same channel, leading to a warning. LLM WARNING: Replacing allocation in tracking map. Alloc/Free Mi ...

LIVE: Code projects using TextureRenderTarget2D will not build because UTextureRenderTarget is undefined in TextureRenderTarget2D

UE - Foundation - Core - Nov 5, 2014

If a TextureRenderTarget2D is used in a code class, the build of the project will fail with an error stating that the UTextureRenderTarget base class is undefined. The line #include "Engine/TextureR ...

Cascade pooled emitters are not reclaimed on disabled LODs

UE - Niagara - Aug 30, 2019

Pooled memory will not be reclaimed from emitters with disabled LODs if Disabled LODs Keep Emitter Alive is checked. ...

TArrayView64 RangeCheck prints the incorrect error messages for values over 32-bit length

UE - CoreTech - Apr 29, 2022

TArrayView64 RangeCheck prints the incorrect error messages for values over 32 bit. Repro Rate: 4/4 Tested this in //UE4/Release-4.27 @ CL#18319896 and the issue did occur there, it is not a regre ...

Editing InlineEditConditionToggle variable value causes editor to crash

Tools - Oct 7, 2016

Editing property with InlineEditConditionToggle meta specifier causes the editor to crash. Workaround: Calling Super::PostEditChangeProperty after property changing code prevents crash from occurri ...