Clients fail to load in Standalone mode with 2 players while Use Single Process is disabled. Note: double checked this, and I cannot repro in Multiplayer Shootout in 4.9. The same issue still occur ...
The scenerendering graph doesn't display correctly when you increase the Small Font for the Engine. The rows don't adjust to the font size. The user increased font size to make print strings in VR ...
This is a semi-common Linux crash coming out of 4.17.1. It is spread among a few different similar callstack affecting a handful of users. [Link Removed] [Link Removed] [Link Removed] [Link Removed ...
This is a common crash affecting users in 4.15 and 4.16, affecting over 200 unique users so far. User Descriptionsattempt to import bp from example Source Context 5124 { 5125 // I ...
Please see the Additional Link for related UDN information. The UV popping described can be subtle, depending on settings; it's affected by spawn rate and GPU vs CPU. The popping shown in the gif t ...
Editor crashes if a blueprint has "Can Ever Affect Navigation" changed multiple times and is compiled. Crash link: [Link Removed] Frequency: 4/4 ...
I'm not sure where to set this value, but it's extremely noticeable when the value defaults to -7 and you go and place a node and it looks like a colorful square smaller than your fingernail. I tri ...
Creating a blueprint class, and then creating a few children of that class ( in this case, 4) does not display them as available options when setting the default value of a variable of that blueprin ...
USTRUCT(BlueprintType) struct FTestStruct { GENERATED_USTRUCT_BODY() UPROPERTY(BlueprintReadWrite) uint32 ValueC : 1 ; UPROPERTY(BlueprintReadWrite) uint32 ValueD : 1 ; }; A ...
Running the console command r.DebugSafeZone.Mode 0 does not disable all overlays. The issue occurs when setting custom values in DefaultEngine.ini as well. Tested using the following settings: ...