A user encountered an issue with Landscapes not rendering once baked with GPU Lightmass. The user was using Ray Tracing. If using normal CPU Lightmass baking, landscape remains the same. ...
The haptic feedback stuff is meant for VR devices, and has never worked with DualSense or any other console (afaik) that isn't a VR device. We technically could support this, but it would just be ...
Panning/Zooming in Normalized view is constantly shuffling your view around.. See Attached Video: [Link Removed] ...
This is happening because UEnhancedPlayerInput::UEnhancedPlayerInput is attempting to load the IMC asset, but if your triggers are defined outside the engine module then it would trigger a load of t ...
Also tried using “show VisualizeTemporalUpscaler” and noticed the frames that have missing motion vector data showed up as pops in the “show VisualizeReprojection” part of the visualizer. ...
UDN users have reported hangs in the material editor when editing specifi material instances. This seems to be a threading bug, as CompileDebugViewModeShaders() is waiting for a shader compilation ...
From licensee: Their iOS app will "crash when purchasing IOS IAP was caused by the lack of a Paid Apps Legal Agreement setup in AppStoreConnect. It would be nice if we were to get a more graceful fa ...
In UE5.2, there seems to be a problem with the initialization of the reloaded LevelSequenceActor. SequencePlayer->Initialize is not called in ALevelSequenceActor::InitializePlayer() and Tick regist ...
During gameplay when the view target camera's aspect ratio is not exactly the viewport's aspect ratio, the presence of rendered debug draw elements (DrawDebugArrow, etc) makes the viewport's rendere ...