[CrashReport] UE4Editor_RenderCore!FPendingCleanupObjects::~FPendingCleanupObjects

UE - Graphics Features - Aug 21, 2018

Comments from users in crash group:I tried to launch my project  1266 FPendingCleanupObjects::~FPendingCleanupObjects() 1267 { 1268 QUICK_SCOPE_CYCLE_COUNTER(STAT_FPendingClea ...

Set world or relative rotation on a child component sets the wrong rotation

UE - Gameplay - Blueprint - Aug 21, 2018

Unexpected results from setting relative rotation on child of child in BP. Also confirmed in Main CL 4302610 "I have found that changing this code from RelativeRotationCache . RotatorToQuat (NewRe ...

Alembic file doesn't play animations when imported as Skeletal Mesh

OLD - Anim - Aug 21, 2018

When importing an Alembic file as a Skeletal, the animation and morph targets keys are there but when played in the Viewport or Sequencer there is no animation. This was reported and tested in 4.2 ...

UMG ListView doesn't propagate OnItemSelectionChanged events to its items

UE - Editor - UI Systems - Aug 21, 2018

"When using a UMG ListView widget, there seems to be two ways to be notified of item selection changes. An event on ListView which fires when the selection state of any item changes, and an event on ...

PreviosFrameSwitch Material Expression Does Not Work With Displacement.

UE - Graphics Features - Aug 21, 2018

The PreviousFrameSwitch material expression works as expected only with world position offset, but not tessellated displacement. Found in 4.19 CL# 4033788, 4.20 CL# 4233996, 4.21 CL# 4302610 ...

Struct Boolean value can be changed when using a Set node for the struct in Blueprints

UE - Gameplay - Blueprint - Aug 21, 2018

If a struct has a property with the EditCondition meta after a Boolean property that is set to the Boolean property, this Boolean property will be changed inadvertently when a Set node is used for ...

Datasmith is failing in converting UCX geometry to collision shells from Sketchup

UE - Editor - Content Pipeline - Datasmith - Exporters - Aug 21, 2018

Importing a Sketchup file that has the 'UCX_' prefix for collision, the collision is not imported into the Editor. Instead it is imported as a Static Mesh Actor. This is happening in both 4.19.2 ( ...

Control Rotation set in AGameModeBase may be inconsistent between Servers and Clients (or between Standalone and Multiplayer)

UE - Gameplay - Aug 21, 2018

AGameModeBase::FinishRestartPlayer and AGameModeBase::RestartPlayerAtPlayerStart handle rotation differently for Spawning Pawns and Control Rotation depending on whether or not the game is Standal ...

LandscapeStreamingProxy do not properly save z offset from world composition, level property.

UE - World Creation - Worldbuilding Tools - World Composition - Aug 21, 2018

LandscapeStreamingProxy seems not properly saving z offset from level details when using world composition. It is reset to 0 when reopening the project. z position value from level details is saved. ...

Long paths are not supported in NET 4.5

UE - Foundation - Cpp Tools - Aug 21, 2018

The editor has been modified to support long file names, but the packaging pipeline (which is written in C#) needs to be upgraded to NET 4.6.2 to enable this. Without enabling it, it crashes with a ...