Comments from users in crash group:I tried to launch my project 1266 FPendingCleanupObjects::~FPendingCleanupObjects() 1267 { 1268 QUICK_SCOPE_CYCLE_COUNTER(STAT_FPendingClea ...
Unexpected results from setting relative rotation on child of child in BP. Also confirmed in Main CL 4302610 "I have found that changing this code from RelativeRotationCache . RotatorToQuat (NewRe ...
When importing an Alembic file as a Skeletal, the animation and morph targets keys are there but when played in the Viewport or Sequencer there is no animation. This was reported and tested in 4.2 ...
"When using a UMG ListView widget, there seems to be two ways to be notified of item selection changes. An event on ListView which fires when the selection state of any item changes, and an event on ...
The PreviousFrameSwitch material expression works as expected only with world position offset, but not tessellated displacement. Found in 4.19 CL# 4033788, 4.20 CL# 4233996, 4.21 CL# 4302610 ...
If a struct has a property with the EditCondition meta after a Boolean property that is set to the Boolean property, this Boolean property will be changed inadvertently when a Set node is used for ...
Importing a Sketchup file that has the 'UCX_' prefix for collision, the collision is not imported into the Editor. Instead it is imported as a Static Mesh Actor. This is happening in both 4.19.2 ( ...
AGameModeBase::FinishRestartPlayer and AGameModeBase::RestartPlayerAtPlayerStart handle rotation differently for Spawning Pawns and Control Rotation depending on whether or not the game is Standal ...
LandscapeStreamingProxy seems not properly saving z offset from level details when using world composition. It is reset to 0 when reopening the project. z position value from level details is saved. ...
The editor has been modified to support long file names, but the packaging pipeline (which is written in C#) needs to be upgraded to NET 4.6.2 to enable this. Without enabling it, it crashes with a ...