Using a Wait Delay node on Linux causes editor to immediately close without crashing

UE - Platform - Linux - Sep 14, 2015

If a call is made to the blueprint node Wait Delay the editor will immediately close during PIE when the call is made without the crash reporter appearing. The "Wait Delay" node only exists on Linu ...

Crash when Copy/Pasting from Older UE Versions

UE - Editor - Workflow Systems - Mar 17, 2023

When copy/pasting scene objects from older Unreal versions into Unreal 5.1, the editor will crash. ...

ResetToDefault() incorrect behavior with multiple components selected with different defaults

UE - Framework - Blueprint Editor - Oct 2, 2023

In the blueprint editor when selecting multiple components and resetting a property that exists on both components to its default value, when the components had different default values the editor r ...

Niagara - When Interpolated Spawning is disabled, the first frame of each particle unexpectedly does not take into account the Particle Update stage

UE - Niagara - Feb 28, 2025

Foreword: Even if the behavior described here is by design, it is rarely (if ever) expected or desired. This was discussed and agreed to be treated as a bug. Explanation below. When interpolated sp ...

Precomputed Visibility no longer calculated on Landscapes

UE - LD & Modeling - Terrain - Landscape - Jun 24, 2015

Placing a Precomputed Visibility Volume around or through a landscape does not seem to calculate precomputed visibility for that landscape. This is a regression from behavior in 4.7.6. Also Tested ...

UV Rotation does not work for video materials

TM - Rendering - Dec 9, 2024

The rotation parameter of video materials does not function in Twinmotion 2024.1.2 and Twinmotion 2025.1 PR. Adjusting the slider does not have any effect. Feature last worked in Twinmotion 2023.2 ...

Debug Helpers no longer drawn indefinitely if life time is set to 0 or less

UE - Graphics Features - Sep 10, 2018

Setting the lifetime for one of the visual debug helpers (a sphere was used in the repro, but the results should be similar for any of the debug helpers) to a value of 0 or less should make the debu ...

(GAS) Block tags are ignored in version 5.5.2 if two abilities share the same parent tags structure.

UE - Gameplay - Gameplay Ability System - Feb 5, 2025

Block tags are not working correctly in version 5.5.2, it was working in 5.5.1. This is caused by a change done in version 5.5.2. The exact CL is: CL 35930696 ...

Raytraced reflection doesn't work with high roughness

UE - Graphics Features - Lumen - Oct 30, 2020

Even when the max roughness for raytraced reflections is set to 1, they seem to be blended away at far below that value. For projects (e.g. film,vfx) where quality trumps speed it would be valuable ...