Licensee is experiencing an issue where GetTeamAttitude is being called before the AI Controller's Construction event. This results in the warning "GetTeamAttitudeTowards - Pawn is null!" being outp ...
After clearing a search query in the My Blueprint tab in the blueprint editor, all the sections will be collapsed even if they were expanded prior to searching. ...
Niagara particles are culled from far distances when materials with the Opaque Blend mode are applied to them. Tested in 4.21.2(CL - 4753647), 4.22.1 (CL - 6063286), 4.23 (CL - 6311794) ...
Licensee has brought into question the difference between NavMovementComp::bUseAccelerationForPaths Vs. CharacterMovementComponent::bRequestedMoveUseAcceleration. This led to a discussion in a Supp ...
Add Runtime Candidate image does not appear to create an AR Candidate image when being used on Android. ...
Spawn system attached with a system where bAutorDestroy is true and one data interface is invalid will crash the engine. ...
Physics Assets & Skeletons referenced by the skeletal mesh will load materials & textures from their default skeletal meshes into the statistics window. Either the statistics window is incorrect abo ...
When generating LODs in the editor some meshes can appear to have tears/ holes ...
A customer is requesting that the error message for FPackageName::LongPackageNameToFilename get improved. He suggests that we list the valid roots as part of the message. ...
If you add an LOD while the editor is simulating or playing, the Editor Crashes. Found in 4.20 CL# 4369336, 4.21 CL# 4753647, 4.22 CL# 5660361, 4.23 CL# 6063286 ...