Editor crash when calling SGridPanel::SetRowFill

Tools - Aug 22, 2017

Calling SGridPanel::SetRowFill on an actor's BeginPlay causes the editor to crash with the callstack provided The reporter mentioned SetRowFill uses if() statement where SetColumnFill uses while() ...

[CrashReport] UE4Editor_UnrealEd!TArray<TScriptDelegate<FWeakObjectPtr>,FDefaultAllocator>::Find() [array.h:784]

UE - Gameplay - Aug 22, 2017

This is a regular crash occurring in 4.17. It may be a regression as there is no immediate evidence of it occurring in prior releases. Users have not provided any descriptions of their actions whe ...

[CrashReport] Ongoing CollectGarbageInternal() assertion in 4.17

Tools - Aug 22, 2017

This callstack is occurring in 4.17.0 and 4.17.1, and appears to be a continuation of [Link Removed], which was fixed in 4.16.2 with CL 3502786. I'm not re-opening [Link Removed] because there are ...

Nested material function results in incorrect reference chain

UE - Graphics Features - Aug 22, 2017

Opening the Reference Viewer for a nested material function used indirectly through another material function shows that it is directly referenced by the material, rather than through the other mate ...

Adding entries to TMap in custom asset type not always reflected without restarting editor

UE - Gameplay - Blueprint - Aug 22, 2017

If you adding entries to a TMap in a custom asset type in the content browser, after a certain number of entries the last entry fails to be found with the "find" function for TMaps in blueprints, ev ...

Level cannot save when compile setting is changed on blueprint present in level

UE - Gameplay - Blueprint - Aug 21, 2017

When using a project that has a blueprint in a level when the project is created, there is an issue that is occurring when you modify the compile settings and attempt to save the level There is an e ...

Crash when pasting transform in Sequencer

UE - Anim - Sequencer - Aug 21, 2017

The editor crashes when trying to copy and paste a key in sequencer if the mouse has been slightly moved. ...

[CrashReport] UE4Editor_Engine!ULevel::GetWorldSettings() [level.cpp:1643]

UE - Gameplay - Aug 21, 2017

This is a common and longstanding crash that has occurred since at least 4.12. User descriptions cover a variety of actions. User DescriptionsCompiling a playerblueprint with firing logic and advan ...

[CrashReport] UE4Editor_Engine!FShaderCompilingManager::LaunchWorker() [shadercompiler.cpp:1573]

UE - Graphics Features - Aug 21, 2017

This is a common and longstanding crash that has occurred since at least 4.9. The issue appears to be due to missing ShaderCompileWorker.exe in binaries, but many of these crashes occur in the vani ...

[CrashReport] UE4Editor_AssetRegistry!FPackageReader::operator<<() [packagereader.cpp:479]

UE - Foundation - Core - Aug 21, 2017

This is a regular and longstanding crash that has occurred since at least the 4.14 release. The majority of the crashes occur on non-vanilla builds, although there have been a few vanilla crashes. ...