Crash upgrading a UMG project

UE - Anim - Sequencer - Aug 16, 2017

[CrashReport] UE4Editor_SlateCore!TWeakPtr<SWidget,0>::Pin() [sharedpointer.h:1120]

UE - Anim - Sequencer - Aug 16, 2017

This is a trending crash in the 4.17.0 release. User DescriptionsEditor is crashing each time when i start movie rendering in sequencer (Separate process) Source Context 1109 /** 1110 ...

[CrashReport] UE4Editor-Core.dylib!FTextHistory::Rebuild(TSharedRef<FString,()

UE - Platform - Apple - Aug 15, 2017

This is a trending Mac crash in 4.17.0 that has also occurred with some frequency since at least 4.14. I have not been able to identify any matching callstack occurring on Windows, although it does ...

[CrashReport] Mac Crash - UE4Editor-Engine.dylib!LoadPhysXModules(bool)::$_0::operator()()

UE - Platform - Apple - Aug 15, 2017

This is a trending Mac crash coming out of the 4.17.0 release. It appears to occur before users are able to open their project. I have not found any records of this crash occurring on Windows. Use ...

[CrashReport] Mac crash - UE4Editor-MetalRHI.dylib!GetMetalDeviceContext()

UE - Graphics Features - Aug 15, 2017

This is a trending Mac crash in the 4.17.0 release. Users have not provided any descriptions of their actions when the crash occurs. ...

[CrashReport] Mac crash - UE4Editor-Slate.dylib!FTextLayout::GetAsTextAndOffsets()

UE - Platform - Apple - Aug 15, 2017

This is a trending Mac crash in 4.17.0 that also had some occurrence in 4.16. Users have not provided any descriptions of their actions when the crash occurred, but the callstack is nearly identica ...

Actor reference in a struct is replaced by an object reference when saving a struct

UE - Gameplay - Blueprint - Aug 15, 2017

Actor reference member variable in a struct is changed to become an object reference when saving a struct. ...

WorldContextObject is null in BP function library

UE - Gameplay - Blueprint Compiler - Aug 15, 2017

Setting Lights, Static Meshes, and Actors to movable creates lighting error

UE - Graphics Features - Aug 15, 2017

There is an error that is occurring when using movable lighting with objects and actors that are also set to movable. This issue does not occur with objects or lights that are NOT set to movable. V ...

[CrashReport] Mac crash - UE4Editor-Slate.dylib!FSlateEditableTextLayout::FTextInputMethodContext::GetSelectionRange()

UE - Platform - Apple - Aug 15, 2017

This is a trending Mac crash coming out of the 4.17.0 release, but also seems to have occurred in 4.16. Users have not provided any descriptions of their actions when the crash occurred. The callst ...