Landscape holes have collision if the mip level of the landscape is changed from 0 to 1. ...
If a user has the Steam VR plug in enabled it will cause the build for windows to fail when trying to package. ...
If a user is attempting to apply a header comment to a function, if the following syntax is used, the editor will return the error "End of class header encountered inside comment" /** @brief Values ...
Overlap trigger on Event Begin Play doesn't work after converting project from 4.7.6 to 4.8 P2. The user thought this was related to using Custom collision object types but it is reproducible with ...
If the user places a trigger volume into the level and then drives the car into it the over lap event will not trigger ...
In the answer provided by the developer for AnswerHub question, "Select Node" is not supported in the AnimGraph. However, the user is still able to select and add this to the AnimGraph which is caus ...
Licensee has found that when using the submit to source control option in the editor, assets which are deleted to a submitted changelist via the engine are re-uploaded when a person immediately uplo ...
User Description: "I'm trying to implement AI and following zoombapup's Guard AI YT tutorials. Whatever I do within Blackboard crashes the engine. Yes even a single click on Self key. Here's the dum ...
Getting a TextBlock variable from the Return Value of a Create Widget node inside a Player Controller will cancel all the nodes before it in Standalone. Does not occur in other PIE modes, and does n ...
[Link Removed] When you reimport a Static Mesh with an Added Material ID associated with it and in the Static Mesh Editor assign a material, the engine crashes. Also reproduced in Main Promotable- ...