If you use 'launch on' for a template project, when using a Mac, The build will fail for an iOS device. Tested this issue on a Windows machine and the error does not occur. I have attached the b ...
Crash on build in editor with UProceduralMeshComponent 4.8 p2 ...
User is reporting grass at the edge of their landscape being generated floating in the air on a Mac Pro with AMD GPUs. I have been unable to repro this on my Mac Mini with Intel Graphics HD 4000. Q ...
ComponentSweepMulti does not return the correct location of colliders if the component that is passed in has been rotated at all. The actual collision on the object in the game will be correct. ...
Adding a cable component to a custom code class will result in a build failure in Visual Studio unless the Cable Component's source code is modified to include CABLECOMPONENT_API. ANSWERHUB:https:/ ...
Landscape Materials which use the new Grass Output and have Tessellation turned to PNTriangles will crash the engine Also reproduced in Main Promotable-CL-2550487 & Releases/4.8/Promoted-CL-255045 ...
Object collision ignores landscape components that have been retopologized if the landscapes collision mip level is set to 1 instead of 0. ...
Project crashes if user presses compile or PIE unless they first disconnect and reconnect event tick within blueprint component BP_BuildStage. Frequency: 4/4 CrashReporter: [Link Removed] ...
If the user calls a function (We will call it "Parent's Function") from a child blueprint and then turns around and tries to call that implementation of the Parent's Function with in the parent it's ...
When the use adds key frames to a new animation sequence and then compiles and saves the editor will crash. ...