Crash occurs when attempting to call native Pre-Construct in the attached project. ...
Also, from 4.23 onwards, if you move the mesh back and forth, the order of the translucent sort will be switched. ...
With windows 10 there has come some new swap chains, which unfortunately messes some things with regards to fullscreen up. We've fixed a bunch in the renderer (which would downright cause crashes), ...
Crash when ApplyPhysicalAnimationProfileBelow node and UPhysicalAnimationComponent :: UpdateTargetActors by UPhysicalAnimationComponent :: OnTeleport run in the same frame. Because RuntimeInstanceDa ...
Up to date assets are cooked when a project is not located inside UE4 root directory. An Additional note from the user: "My impression is this issue is caused in part by FPaths::MakeStandardFilena ...
Typo of lighting exists in the Top Down Template map. ...
This example consists of a simple BP Actor, containing a Collision Sphere and Static Mesh (Sphere). The BP has Simulate Physics Ticked on, the Mass in KG is 1 and collision preset is set to Block Al ...
UGameplayAbility::ConfirmTaskByInstanceName() has an incorrect code comment that was copied and pasted from UGameplayAbility::CancelAbility(). The comment for UGameplayAbility::ConfirmTaskByInstance ...
The OnUnPossess() method of the AAIController class is triggered twice ...