Character tick event will continue to trigger even if Start with Tick Enable is set to false. Workaround: Setting "Set Actor Tick Enable" to false on Begin Play will prevent the tick event from t ...
If a user edits a instanced variable which is nested inside two other instanced variables in blueprint editor, a crash will occur ...
Trying to change game mode settings after restarting the editor will cause the editor to crash. ...
There are a couple of warnings that show up in the output log that are dealing with localization when opening up a new project. ...
Components and Actors attached to physics objects are not solidly attached. The child actor tends to float around in relation to the parent. Occurs even when using a "Weld" attachment In the exam ...
Setting the console command r.simpledynamiclighting to true in the editor causes massive rendering issues and if you attempt to open a New Material, the editor will crash. See attached Movie Also ...
When opening and closing blueprints within the editor, the memory continues to go up and doesn't seem to release the memory once the blueprint editor is closed. ...
RepNotify variables passed by reference to a function or macro that then change the value of the variable do not trigger the OnRep function on the Server. This is inconsistent with the behavior with ...
Use Single Process settings adjusted while Use Single Process is disable are retained while Use Single Process is enabled. This can be problematic when there are issues with having Use Single Proces ...
Clients fail to load in Standalone mode with 2 players while Use Single Process is disabled. Note: double checked this, and I cannot repro in Multiplayer Shootout in 4.9. The same issue still occur ...