Unable to edit double variable in property matrix

UE - Editor - Workflow Systems - Oct 2, 2023

Since UE5.0, cannot edit double variables in property matrix. In UE4.27, it worked correctly and could be edited from the property matrix. This is because double variables are not supported in SProp ...

Collision between physicalized actors and instanced static meshes produce warnings.

UE - Simulation - Physics - Sep 25, 2023

Collision between an instanced static mesh and a physics simulating actor (with "simulation generates hits events" enabled) results in the following warning: LogChaos: Warning: Collision handler en ...

Spherecast against complex geometry is returning odd results

UE - Simulation - Physics - Sep 19, 2023

Turning on batching of sphere casts when colliding against complex gives incorrect results. Affects debug output and vehicle wheels and body movement. The issue is with the batch query mode which ...

Asset referencing error on a Python Pipeline Asset

UE - Editor - Content Pipeline - Import and Export - Sep 18, 2023

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Pins using SGraphPinNameList do not handle reset correctly and do not have a "None" entry

UE - Gameplay - Blueprint Editor - Sep 15, 2023

From the UDN licensee: I put together a draft PR of something that should work. As I mentioned in the PR, this works as expected with one caveat; in SPinComboBox::Construct we are hardcoding the to ...

Custom Water Body does not work with its own Distance Culing

UE - Graphics Tools - Terrain - Water - Sep 14, 2023

WaterBodyCustom seems not to work with Distance Culling settings on its own actor, either Draw Distance/Never Distance Cull or Allow Cull Distance Volume.  It only can be controlled by the CullingD ...

When using a hierarchy of "FilterBar.json" Editor Config files, filters added in the Editor are saved in the Engine-level file, but filters removed in the Editor are not saved anywhere

UE - Editor - Workflow Systems - Sep 13, 2023

The Editor Config system appears to support a hierarchy of JSON files (similarly to INI files) in three locations:Engine: "../../../Engine/Config/Editor"Project: "<PROJECT>/Config/Editor"User: "<APP ...