POST /v1/testdata API doesn't properly convert data to BSON

UE - Foundation - Horde - Server - Jun 24, 2025

Post: { "jobId": "685b12ad6765a5c9fefad260", "stepId": "a991", "key": "output-otem-job2", "data": { "Type": "Simple Report", "TestName": "EditorClientBoot", "Descript ...

Niagara mesh particles invalidate lighting when "Cast Shadow" is enabled with Hardware Ray Tracing enabled

UE - Graphics Features - Lumen - Jun 24, 2025

Lumen HWRT, combined with Niagara Mesh Renderer, can cause the Lumen Scene to be reset, resulting in a sudden change to indirect lighting. ...

GPU event descriptions are not properly formatted in Insight

UE - Foundation - Insights - Jun 24, 2025

Context Unreal Insights displays Timing Insights that can include GPU timing information. Rendering code such as FDeferredShadingSceneRenderer::RenderPrePass() generate such events.Problem Certain f ...

FAnimMontageInstance::SetNextPositionWithEvents can trigger all notifies on a montage/sequence

UE - Anim - Runtime - Jun 24, 2025

This issue happens when Sequencer loops a dynamic montage. FAnimMontageInstance::ForcedNextFromPosition is set to 0 and ForcedNextToPosition is effectively the delta time. However, FMontageSubStep ...

[AI] Spatially loaded objects in a WP map that are unloaded do not contribute to the navmesh when Build Paths is run

UE - AI - Navigation - Jun 23, 2025

Using Build Paths does not create a navmesh that also includes any Actors or Objects that are unloaded and spatially loaded. The navigation system appears to load the world within the navigable boun ...

Eye Adaptation Inverse node does not work with volumetric materials

UE - Graphics Features - Jun 23, 2025

The EyeAdaptionInverse node works differently for surface materials and volumetric materials. In surface materials, it allows to have a consistent glow during day and night time, however in a volume ...

Enabling bUpdateComponentTransformToRootBone in a GeometryCollectionComponent causes broken particles to appear in the wrong location

UE - Simulation - Physics - Destruction - Jun 22, 2025

Enabling bUpdateComponentTransformToRootBone in a GeometryCollectionComponent causes broken particles to appear in the wrong location. When that flag is true, the moment the GeometryCollection (GC) ...

Editor mode keyboard shortcuts active when in Play In Editor

Editor mode keyboard shortcuts active when in Play In Editor. This behavior is a departure from previous versions. It was described by the licensee as confusing and it clashes with gameplay assigne ...

UAsset file size - fbx embedded textures

UE - Editor - Content Pipeline - Import and Export - Jun 20, 2025

hello! was curious if there were any settings I could adjust in Unreal to reduce the size of uassets generated from fbx files with embedded textures? i've recently swapped to using fbx exports from ...

Crash when using StaticDuplicateObject with mismathced Source and Destination class types

UE - Foundation - Jun 19, 2025

Starting in Unreal Engine 5.4, StaticDuplicateObject internally switched to using Unversioned Property Serialization (UPS) for performance reasons. However, UPS assumes the source and destination ob ...