Materials with a custom node with a Struct that has a function fails to compile for GLSL (Android) and uses a default material

UE - Graphics Features - Apr 29, 2019

A user has reported that Materials that contain a custom HLSL node that has a Struct with a function declared inside of it results in the material failing to compile for GLSL, causing the Material t ...

Phat Mirroring does not work correctly

UE - Simulation - Physics - Apr 25, 2019

There are various issues with mirroring in phat. Some issues are:Incorrect transforms(translation rotation and scaling) for both constraints and bodiesModifying un-selected constraints' angular lim ...

FSoftObjectPath properties marked as both Config and Untracked are being tracked

UE - Foundation - Core - Apr 25, 2019

A licensee has found that marking an FSoftObjectPath property as Config and Untracked causes the untracking metadata to be ignored. This is because FSoftObjectPathThreadContext::GetSerializationOpt ...

Unable to use drop down for tooltip widget

UE - Editor - UI Systems - Apr 23, 2019

The tool tip widget drop down appears to be grayed out and unusable. This feature was available in the 4.18 version of the engine but not longer appears to be usable. ...

HISM Rotated Instance is Culled Whenever its Pivot Moves Out of Camera View

UE - Graphics Features - Apr 23, 2019

HISM rotated instance is culled whenever its pivot moves out of camera view.  Found in 4.20 CL# 4369336, 4.21 CL# 4753647, 4.22 CL# 5660361, 4.23 CL# 6037269 ...

The build configuration for the Live Coding Console project in Visual Studio can be reset to an incorrect configuration if the project files are regenerated

UE - Foundation - Cpp Tools - Live Coding - Apr 23, 2019

Generating Visual Studio project files can reset the configuration for the Live Coding Console project to an incorrect configuration. The Live Coding Console needs to be built for Development, but s ...

Chinese translation is incorrect in some situations in the Editor

UE - Editor - UI Systems - Localization - Apr 23, 2019

A user has reported that the Chinese localization of some editor elements are not correct. They mentioned that there are some words that are used that may be an appropriate replacement in some situa ...

CLion cannot update CMake for an Unreal Studio project created on a drive other than the one the Engine is installed on

UE - Foundation - Cpp Tools - Apr 22, 2019

If an Unreal Studio project is created on a different drive from where the Engine is installed, CLion is unable to successfully update CMake. The location for where Engine files can be found appears ...

RenderThread and RHI Thread have conflict

UE - Graphics Features - Apr 22, 2019