Unable to change the 'Actor to Track' on Cine Cameras when the target Actor is in a different Sublevel

UE - Anim - Sequencer - Jul 2, 2018

You are unable to track Actors that are in different sublevels when using Cine Cameras. The 'Actor to Track' is set back to none if the target Actor isn't in the same sublevel as the Camera. This is ...

Exposure Compensation in PP Has No Effect in Mobile LDR Mode

UE - Platform - Mobile - Jul 2, 2018

Tested in 4.19, 4.20 Preview, and 4.21 Main.  Per User: Lack of the ability to tune-up the Exposure Compensation makes the scene lighting look visually incorrect, especially in fully baked environ ...

Access Violation crash loading DDC when making Installed Build

UE - Foundation - Core - Jul 2, 2018

The RunUAT command crashes while loading DDC when making an Installed Build. ...

Packaging blank project should prompt you to specify a Game Default Map

Tools - Jun 29, 2018

Packaging blank project should prompt you to specify a Game Default Map in Project Settings > Maps & Modes ...

Startup Movie renders as a black screen on some Android devices

UE - Platform - Mobile - Jun 29, 2018

While testing on the 10661_Xiaomi Mi 5C the Startup Movie would occassionally render as a completely black screen while still playing the audio from the Startup Movie sample. This was the most consi ...

AddLocalTransform node does not match scale behavior described in the node's documentation

UE - Gameplay - Blueprint - Jun 29, 2018

The comment for the AddLocalTransform node states "Change in transform of the component in its local reference frame. Scale is unchanged." However, when the node is used, the existing scale of the o ...

Snap To Grid doesn't function in the Static Mesh Editor's Perspective View when moving Sockets

Tools - Jun 29, 2018

When moving Sockets around in Orthographic View with Snap to Grid enabled, Sockets snap to the Position Grid Snap value when moved along the Grid. In Perspective View this is not the case and moving ...

Console is off screen in VR preview when windows scaling is set to 150% or above

UE - Platform - XR - Jun 29, 2018

Windows scaling appears to affect the HMD if the project is open on a screen with window scaling being used. ...

Platform stats in material editor hides stats for other platforms when one platform has a compile error

UE - Rendering Architecture - Materials - Jun 28, 2018

View platform stats in the material editor[Image Removed]I enable a platform with compile errors, then the stats for the other platforms that succeed to compile disappear[Image Removed] ...

The text in the platform stats window of the material editor cannot be selected or copied

Tools - Jun 28, 2018

The text in the platform stats window of the material editor cannot be selected or copied [Image Removed] ...