Physics actor with physics toggled will fall through static meshes set to Movable User Description: Basically, what this project does is enable simulate physics on the black cube in the middle, th ...
I've seen this happen in other areas of the editor as well: Data Table fields (floats) for example. Manually typing in numbers to fields seems less prone to this error; using spinners to drag value ...
PhysX throws warnings (which are escalated to errors) when CCD and Kinematic are in invalid states (they can only be enabled exclusively). The code to fix this has already been submitted, but may c ...
And yes we do have sliders but the performance is bad when you slide them. ...
HZB Setup Mips in the GPU Visualizer seems to be taking considerable ms in 4.12 and 4.13 compared to 4.11.2. This seems to mostly affect editor/PIE GPU Visualization but looks like it should when ...
Actors animated with sequencer cause "Begin/End Overlap" events to fire every tick while overlapping another actor ...
Discovered this while verifying [Link Removed]. Devs informed me of a command line argument that could be used to output D3D11 debug information and using it caused crashes in both //UE4/Main @ CL 3 ...
Ensure occurs when the user breaks a link in the animation blueprint's Event Graph and then undo's the action. I wasn't able to reproduce it in a class blueprint. ...
If the user selects "Highlight" for an element in the static mesh editor, the element is not highlighted. ...
Relatively consistently (3/5), after one haptic effect plays, pressing the button to call another won't trigger another haptic effect. Seems to be tied to Set Haptics by Value, Play Haptic Effect d ...