When selecting the Help documentation for the curve editor, it brings up a 404 error page rather than the actual curve editor documentation page. ...
When placing the Box Collision inside the world and comparing it to a Box Brush of set equal size, the Box Collision is four times larger than the Box Brush. ...
Attempting to compile a VehicleGame project will fail if it was created with a name other than "VehicleGame". ...
Trying to build a project after including a header file from a framework located in `Library/Frameworks` fails because the file cannot be found. It looks like `Library/Frameworks` is not searched ev ...
There is an issue occurring when creating brushes with the pen tool at grid size 5 where verticles or the brush shape itself seems to be doubled. This issue also occurs if the grid size is 1, though ...
UHT will fail during build in Visual Studio if a function tries to return a UEnum pointer. Adding a valid keyword before the return type will compile successfully. ...
It is possible to re-use an existing key in a data table containing a TMap without triggering an error message. If the data table is saved with the duplicate key still present, the previous element ...
User is having issues where they are getting crashes in ApplyVoiceSettings. This should only ever be called from FVoiceEngineImpl::SubmitRemoteVoiceData. In that method, if no SynthComponent is av ...
Running the WrangleContent commandlet to try to remove unused assets from a project currently fails due to an assertion. ...
When enabling the AudioDeviceModuleName=AudioMixerXAudio2 setting in the windowsengine.ini file it causes new level loads to lock up. This may be due to the garbage collection stuck in a loop wai ...