Flickering occurs when using the Post Process Ambient Occlusion (Screen Space AO). This is more noticeable when using stronger values entered into the AO fields. I checked these settings in both 4 ...
Metal is not taking the non-uniform buffer path for GPU skinning. ...
The project sample Multiplayer Shootout in the Learn tab is crashing on start up with 4.7.4 Crash does not occur on 4.8. Tested by Patrick.D on Main CL-2498147 Pass in 4.7.5 dev. - CKC 2503383 ...
After adding a new Camera Actor Component within Blueprints to an existing Spring Arm Component, the Camera Component adopts the location settings , but does not set its location within the viewport ...
Basically, the problem is that the Main Thread is able to run AActor::Tick() (including Blueprint Tick Events) at the same time that the animation system is running functions such as UAnimInstance:: ...
If the user creates two blueprints and parents one to the other and then creates 3 event dispatchers in total between the two in an alternating method it will cause and error and the event dispatch ...
When exporting a large file, due to the way the auto reimporter only checks for the number of changed files has remained stable for some given threshold, it can kick in too early even though the sin ...
When the user adds an actor to the scene that has text render components, the components do not show up when shown in a packaged game ...
Opening any files in folders (attached) cause editor to crash. Crash Reporter: [Link Removed] Frequency: 10/10 In user's project (available if needed), opening the project immediately crashes ...
The 'Add Movement Input' node no longer functions on a Default Pawn. This worked in 4.5.1 & 4.6.1. ...