When a bool variable is defined in code, changing the default value of the variable does not update on a hot reload This is inconsistent with other variables types that update their current value w ...
A Linear Color Curve Component added into the Content Browser has a listing for Red, Green, Blue and Alpha, but will not allow values to be added to the Alpha graph. Also Reproduced in Main Promota ...
When you use MoveTo BT node, with a target set as Actor and your AIController is DetourCrowdAIController, the AI pawn will update its goal destination much less frequently. Instead of constantly fo ...
A couple users have reported a crash when opening their 4.7.3 project in 4.7.4. From MikeB:https://answers.unrealengine.com/questions/205043/473-to-474-project-crash-on-startup.html The guy is hit ...
Flickering occurs when using the Post Process Ambient Occlusion (Screen Space AO). This is more noticeable when using stronger values entered into the AO fields. I checked these settings in both 4 ...
Metal is not taking the non-uniform buffer path for GPU skinning. ...
The project sample Multiplayer Shootout in the Learn tab is crashing on start up with 4.7.4 Crash does not occur on 4.8. Tested by Patrick.D on Main CL-2498147 Pass in 4.7.5 dev. - CKC 2503383 ...
After adding a new Camera Actor Component within Blueprints to an existing Spring Arm Component, the Camera Component adopts the location settings , but does not set its location within the viewport ...
Basically, the problem is that the Main Thread is able to run AActor::Tick() (including Blueprint Tick Events) at the same time that the animation system is running functions such as UAnimInstance:: ...
If the user creates two blueprints and parents one to the other and then creates 3 event dispatchers in total between the two in an alternating method it will cause and error and the event dispatch ...