If a user has a custom cursor that uses timers that call a function in 4.7, the functions will not run when that widget is applied as the default mouse via the Edit > Project Settings > User Interfa ...
When you create a new variable you get a useful default value specification option for the given type. However, for a function input the values are just a string which requires knowing the arcane s ...
A function in a Blueprint Function Library that references another function in that library cannot be saved after closing and reopening the project. The library will save without error until the pro ...
Blueprints with inherited Macros cannot save. Reproduced in 4.7.1 binary and Main (//depot/UE4/Promotable-CL-2455917) ...
When clicking RMB to "Add Preview Asset," The menu shows all contents, even assets that will not work with socket (ie other character blueprints) ...
When you first open UE4, the learning center that's highlighted in green pops open a documentation page once you right-click to disable the notifications from this section. ...
If you place a GPU particle into your project and deploy to an iOS device that supports metal, the asset will not show correctly on the device. I have attached the assets that were used to this rep ...
Obviously this is not an encouraged SimpleParallel's use case, but it should not be broken (unless we spit out a big error message). Needs investigation. ...
Reported on AnswerHub, but confirmed locally. Generated code converts the TArray<UClass*> into a TArray<TSubclassOf<UObject>>, which doesn't compile because TArrays are not compatible in that way. ...
Loading a level with a landscape with a 7x7 component size and 2x2 subsections can crash when texture streaming is enabled ...