This is common crash coming out of the 4.17 and 4.18 releases. The callstack is similar to an old unresolved import crash: [Link Removed] User Descriptionsrebuilding lightbuilding lighting from a d ...
This is a longstanding and common UMG crash that has affected more than 200 users since at least the 4.15 release. User DescriptionsI was working in the UI and undid several last changes in quick s ...
This is a trending crash in the 4.17 release. Update: also trending in the 4.18 release User DescriptionsImporting new charactertogled lighting modes on shadersChanging attriubtes on a materialWa ...
This is a common crash coming out of the 4.17 release. User Descriptionstrying to delete landscape related stuff A similar callstack was seen in an older issue, [Link Removed]. Source Context ...
This is a common and longstanding assertion that has occurred since at least the 4.13 release. User DescriptionsI was messing with a sequencer's camera settings (not playing back, but active) and c ...
This is a trending crash in the 4.17 release. Users have not provided descriptions of their actions when the crash occurred. Source Context 61 // If a resource array was provided for the ...
This is a common and longstanding crash that has occurred since at least 4.12. User descriptions cover a variety of actions. User DescriptionsCompiling a playerblueprint with firing logic and advan ...
This is a regular commandlet crash that has occurred since at least 4.15. Source Context 543 IFileManager::Get().SetTimeStamp(*Filename, FinalTimeStamp); 544 } 545 } 54 ...
When an object channel is deleted in Project Settings, any EObjectTypeQuery array becomes broken due to the array size shifting. Additionally: Enums can change when adding new Object Channels after ...
REGRESSION: Technically a regression from 4.16 Object variables aren't accepted by Construct Object class, even if the value is set to an Object blueprint. The following error is generated:Cannot ...