If LevelSequence ends during a shot that includes a CineCameraActor, Player Camera is not reset correctly

UE - Anim - Sequencer - Dec 13, 2022

Reproduced 3/3 times, issue does not occur in //UE5/Release-5.0 - CL 20979098 Binary. Confirmed Regression. Issue occurs when sequence ends with shot, and if sequence is interrupted during shot. ...

[AI] Navmesh does not get built inside of navmesh bounds that is in a non-activated data layer

UE - AI - Navigation - Dec 13, 2022

WP navmesh generation does not appear to work if a navmesh bounds volume is in a data layer. The navmesh will build if the data layer is activated when the build paths is started, but it will not lo ...

UAT generates invalid package name for Gauntlet Automation Test

UE - Automation Test - Gauntlet - Dec 13, 2022

AbilityTask_NetworkSyncPoint can cause duplicate Gameplay Effect applications

UE - Gameplay - Gameplay Ability System - Dec 12, 2022

A recent change to UAbilityTask_NetworkSyncPoint generates a second Prediction Key before broadcasting the OnSync delegate which may be preventing the server from removing the locally predicted GE ...

SceneCapture2D Render Targets do not retain Alpha when in Rendering Preview for Vulkan and ES3.1

UE - Platform - Mobile - Dec 12, 2022

Regression: This issue does not occur in Release-5.0, so this is a regression The widget completely obscures the screen only when switching Preview Rendering modes without looking at the create Blu ...

When IOStore is enabled, -createchunkinstall separates out chunk-non-0 pak files but not utoc/ucas files

UE - Foundation - Core - Cooker - Dec 12, 2022

The -createchunkinstall option is used to separate out chunk>0 CDN/patch data from the main packaged app, but when using it with the IOStore enabled, only the pak files are separated out but not the ...

[AI] Assert leading to crash in FRecastTileGenerator::AddReferencedObjects

UE - AI - Navigation - Dec 9, 2022

Licensee has reported a couple cases of an assert happening stemming from FRecastTileGenerator::AddReferencedObjects in a built game. They are limiting the MaxTileGeneratorTasks to 1. The crash occu ...

Notifies on sequences are not triggered from Montages in linked anim instances

UE - Anim - Gameplay - Dec 9, 2022

Notifies, that live on anim sequences that are played via montages, are not currently triggered when the montage is played via a slot in a linked anim graph. It seems that the notifies are in the s ...

AddTimedDisplay causes crash when changing level

UE - Gameplay - Dec 8, 2022

RemoveAfterSecondsLambda in AddTimedDisplay function may access released memory during level transitions. The following workaround works : void UViewportStatsSubsystem::AddTimedDisplay(FText Text, ...

Source control python tests are failing

UE - Editor - Workflow Systems - Dec 8, 2022