With Pause Event on frame 0, sequence will never be able to resume playing. It appears to trigger the event again. ...
Only one Play Persistent Audio module will work at a time in a Niagara emitter. ...
If the return value of a trigger goes from ETriggerState::Ongoing to ETtriggerState::None, without returning a ETriggerState::Triggered, then there should be a "cancelled" event that is fired when E ...
Add Code to Project fails to add a class to the project. The project can't be reopened until the classes are manually removed and the project is recompiled. The following errors occur when using Add ...
When adding a variable of collision profile name type to an actor(as editable), its value gets reset when the instance becomes a part of multiple selection. ...
In UTakeRecorderActorSource::EnsureObjectTemplateHasComponent() function, MakeUniqueObjectName() generates the same name of a component which CachedObjectTemplate for TakeRecorder has already had. T ...
When creating Physics Assets, either by automatic creation upon import, creation from skeletal meshes already in the project, or when we press Generate All Bodies (bottom right of a opened Physics A ...
Editing bool of the nested child CrashableDataAsset causes crash. Expected: CrashableDataAsset children are properly assigned. Result: Engine crash ...