When using "Set Playback Position" after "Pause", actor transforms are broken. Sending them off to an unexpected position. Adding a delay seems to resolve the issue, but seems like it should still ...
After creating an asset in the Content Browser and selecting it, the user will not be able to use Ctrl+W to duplicate it. They will have to deselect and select the asset again for the shortcut to w ...
Renaming the meshes folder to include [] characters causes the static meshes to lose their mesh upon being duplicated. ...
The normals for each sprite in a grouped sprite component are always as if the sprites were rotated (0,0,0), which is incorrect. Each sprite should have correct normals and look the same as if it w ...
Engine\Source\Runtime\PacketHandlers\PacketHandler\Private\PacketHandlerPCH.h is missing the #Pragma Once header define guard which causes build to fail. ...
If the user uses a Blueprint Interface in children Blueprints and then goes to the parent Blueprint and tries to implement the same Blueprint Interface in the parent Blueprint, the editor will crash ...
If the user updates to a new Source Animation for a pose asset, while a pose was active in the viewport (weight set to 1.0), the pose will be set to 0.0 in the pose list even though it's still activ ...
The editor crashes changing from mesh paint mode to another mode if the user has changed the material of an "Add Static Mesh Component" or "Add Spline Mesh Component" in a BP and compiled while in m ...
Re-importing a JSON file causes the asset window to be cleared out until the file is reopened in the editor. ...
KevinR: Make sure you are using Temporal AA (TXAA), and I was using SteamVR/Vive With Accurate Velocities from Vertex Deformation and Instanced Stereo enabled anti-aliasing does not affect the righ ...