improved Android virtual keyboard does not display when Google VR plugin is enabled

UE - Platform - XR - Apr 1, 2019

improved Android virtual keyboard does not display when Google VR plugin is enabled. When both the improved android virtual keyboard and the Google VR plugin is used, the virtual keyboard no longer ...

Comments on Blueprint Interfaces can´t be moved/deleted

UE - Gameplay - Blueprint Editor - Apr 1, 2019

When a comment box is added in a Interface blueprint, it cannot be moved or deleted. ...

DDX and DDY no longer work properly close to the camera in 4.21 on Android in OpenGL ES 3.1

UE - Platform - Mobile - Mar 29, 2019

DDX and DDY no longer work properly close to the camera in 4.21 on Android in OpenGL ES 3.1.  Worked in 4.20, no longer works in 4.21 or 4.22.  Originally reported as Oculus Quest specific, but repr ...

Light baking of a ton of static meshes causes Swarm to crash.

UE - Foundation - Cpp Tools - Mar 25, 2019

Light baking of a ton of static meshes causes Swarm to crash due to "Index was our of range". I confirmed that it can be reproduced with the sample project they sent us/ The error log I got is... ...

sRGB unchecked leads to textures being washed out in UMG

UE - Editor - UI Systems - Mar 22, 2019

When sRGB unchecked in the texture editor it can lead to textures being washed out in UMG ...

Pivot Offset Module does not respect on/off toggle

UE - Niagara - Mar 22, 2019

Toggling the Pivot Offset module in a Cascade Particle System has no effect on the particle system's position. Tested in 4.20.3 (CL - 4369336), 4.21.2 (CL - 4753647), 4.22 (CL - 5439949), 4.23 (C ...

Functional Test won't start when placing a moving actor inside the level if setting Navigation Mesh's Runtime Generation to Dynamic

UE - Automation Test - Mar 21, 2019

User is trying to use the Functional Test class to construct some automated test cases. Whilst doing this they noticed that adding a BP_Actor (just a static mesh engine cube) that simply rotates (v ...

SpectatorScreenMode console commands do not update SpectatorScreenMode in VR Mode on Windows Mixed Reality

UE - Platform - XR - Mar 21, 2019

None of the Spectator Screen Mode commands are changing the active SpectatorScreenMode in VR Mode on Windows Mixed Reality headsets. This same setup modifies SpectatorScreenMode on Oculus, Vive, and ...