BoxCollision component must be simulating physics in order for collision and hit events to work

UE - Simulation - Physics - Jan 30, 2015

BoxCollision component must be simulating physics in order for collision and hit events to work. Note: This testbed doesn't contain print outs of the hit events due to an existing bug with adding e ...

Sphere Physics do not go to sleep causing infinite rolling

UE - Simulation - Physics - Jan 30, 2015

When you have a sphere that is rolling it will never come to a complete stop even at low speeds. It will slow it's speed but never stop. This conversation was discussed with James G and Ori C back ...

Linear Color Texture causes break point through Material Function into Material Instance

Tools - Jan 29, 2015

When changing the Texture in a Material Instance made from a Material with Parameters found in a Material Function, Visual Studio throws a breakpoint. I was able to continue past the breakpoint (3 ...

Cyrillic user name with Windows will prevent APEX cloth apb files from importing

OLD - Anim - Jan 29, 2015

When the user name on Windows is set to cyrillic importing APEX cloth assets will fail. I'm not sure what other systems this may also affect, but adding a cloth apb asset to a skeletal mesh will cau ...

Default value for struct cannot be set to same value as parent in child blueprint

UE - Gameplay - Blueprint - Jan 29, 2015

Child blueprint cannot set value of inherited struct variable to same value as parent. ...

Slate Widget fails to compile once added to a new project

UE - Foundation - Core - Jan 28, 2015

Slate Widget fails to compile when you add it to a new project. Expected as a user that anything in that default list should be able to be added and compile fine without making any changes. Compil ...

Setting multiple identical actors to replicate movement will crash on PIE with multiple players

UE - Networking - Jan 28, 2015

If ten or more of the same actor in a level have the "replicate movement" checkbox set to true, the editor will crash on PIE if the number of players is set to 2 (or with 1/2/3 players if dedicated ...

Moving a folder to another location will change it's set color to default

UE - Editor - Content Pipeline - Content Browser - Jan 28, 2015

Moving a folder to another location will change it's set color to default, however if you move the folder to it's original location, the color returns. ...

Subtitles are duplicated when "Manual breaks" is check and "Single line" is unchecked

UE - Audio - Jan 28, 2015

When using subtitles for a sound wave the subtitles are duplicates once for every Subtitles element in the settings for the sound wave. An image is attached for reference. ...

Can't reimport offline cached font asset

UE - Editor - Content Pipeline - Import and Export - Jan 28, 2015

FAssetTypeActions_Font::ExecuteReimport is using Object->FontCacheType != EFontCacheType::Offline which means it will ignore reimporting offline cached fonts, however offline cached fonts are the on ...