collision does not update properly when object that has limited collision is moved/rotated

UE - Gameplay - Dec 26, 2014

collision does not correct update when an object that has limited collision is altered/rotated. ...

Twin Stick Shooter pawn can wiggle through collision in corners of Example Map

Docs - Samples - Dec 24, 2014

If a user is using PIE and presses the twin stick shooter character blueprint against corners in the Example Map, it will clip through the objects and cross over to the outside of the map. Additiona ...

Sprites using a lit material render black in orthographic views

UE - Graphics Features - Dec 23, 2014

Sprites using a lit material render black in Orthographic views. Sprites are rendered as expected in Perspective view. ...

Package game and standalone game crashing (possibly related to UE-6766)

UE - Gameplay - Dec 23, 2014

Crashes in UGameplayStatics::GetPlayerController, probably because World is NULL. When you package this vehicle game setup or play in standalone, the game will crash. 4.6.1 release crash (Standalo ...

Foliage deleted in 4.6 and 4.6.1 appears in 4.7

UE - World Creation - Worldbuilding Tools - Foliage - Dec 23, 2014

Foliage that has been deleted in 4.6 will return when a project is migrated to 4.7. ...

Editor crashes when attempting to press tab while editing transform values in structs

Tools - Dec 23, 2014

Editor crashes if a user presses tab while editing transform values in a blueprint struct. Note: This only occurs while editing transform variables, no other var causes this crash. Logs and Dump f ...

Custom Events can't be called after changing level blueprint or switching maps

UE - Gameplay - Blueprint - Dec 23, 2014

Custom events cannot be called as functions after being made in level blueprints or after changing levels. User must close and re-open editor to be able to call a custom event. ...

OnComponentEndOverlap and GetOverlappingActors are not in sync

UE - Gameplay - Dec 23, 2014

GetOverlappingActors will return a value when used immediately after OnComponentEndOverlap. Putting a delay after the OnComponentEndOverlap call will result in GetOverlappingActors to return null, s ...

Game does not gain focus when launching

Tools - Dec 22, 2014

Launching standalone or a packaged game that forces fullscreen at launch does not gain control of mouse/keyboard input until after the screen is clicked on. ...

Opening a Sprite that is already opened in Property Matrix closes the Property Matrix tab

Tools - Dec 22, 2014

Opening a Sprite that is already opened in Property Matrix closes the Property Matrix tab. This is inconsistent with other asset types; tested with Textures, Materials, and Blueprints, and in each c ...