Crash when opening OculusVRDartsGame without oculus software installed

UE - Online - Oct 6, 2020

Several users have reported crashes when attempting to open the OculusVRDarts game we offer in our [Link Removed] Instead of allowing the engine to crash, we should handle this issue gracefully and ...

Sculpting landscape with foliage painted crashes editor

UE - World Creation - Worldbuilding Tools - Foliage - Apr 4, 2016

sculpting landscape with foliage painted crashes editor Frequency 3/3 Crashreporter [Link Removed] Logs [Link Removed] ...

[CrashReport] UE4Editor_SlateCore!TWeakPtr<SWidget,0>::Pin() [sharedpointer.h:1120]

UE - Anim - Sequencer - Aug 16, 2017

This is a trending crash in the 4.17.0 release. User DescriptionsEditor is crashing each time when i start movie rendering in sequencer (Separate process) Source Context 1109 /** 1110 ...

MAC: Crash summoning context menu

UE - Platform - Apple - Jan 6, 2015

Crashes only happends on projects that are almost done(2 projects and both are BP only), does not crash when start new project. Log is upload on pastebin, link to log: [Link Removed] ...

OculusBoundaryComponent crashes when no HMD connected

UE - Platform - XR - Nov 7, 2017

Editor crashes when Oculus boundary component is added without a HMD connected. This was discovered while researching a separate bug report. A user stated that on a project that had been upgraded f ...

MRQ rendering crashes when there is an empty audio track

UE - Virtual Production - Tools - MRQ - Aug 25, 2025

App fails to open on Android: Assertion failed referencing LaunchAndroid.cpp:415

UE - Editor - Content Pipeline - Datasmith - Importer - Oct 11, 2018

AR App fails to open on Android: Assertion failed referencing LaunchAndroid.cpp:415 when Unreal Datasmith is installed.10-11 11:22:57.499: D/UE4(18917): LogAndroid: Error: Assertion failed: false [F ...

Crash when using "ILCQ Volume" and "Distance Field Indirect Shadow" in VR

UE - Platform - XR - Jul 17, 2017

Crash when using "ILCQ Volume" and "Distance Field Indirect Shadow" in VR ...