Console commands executed in New Editor Window cause a hard crash on projects that use Allegorithmic plugin (ie. Substance Atlantis). ...
The editor crashes when a user imports a float curve into a timeline within the level blueprint then attempts to open another level. ...
If you place a mp4 file into the startup movies section of the Project Settings, the movie will only play for a brief time before the level loads. If you play the play the level with the startup m ...
When rotating a button in the UMG blueprints and then moving through the edge of the canvas panel it causing the button to clip as though it was never rotated. Update: This also happens when placi ...
While importing a json file with a large amount of sprites, memory usage spikes. The test asset uses a 2000x128 texture with 1024 elements. ...
When setting up a UMG HUD system, the Multi Line Editable Text box component will accept text, but all text entered is on a single line with a horizontal scroll bar rather than wrapping to a new lin ...
When using a math expression node within a blueprint, the project will fail when packaging. ...
Adding a CanvasRenderTarget2D* UPROPERTY to a class and setting it using CreateCanvasRenderTarget2D will cause the Editor to crash on load. CRASHREPORT: [Link Removed] UDN: This was also reported ...
When I go to the Input section of the Project Settings and change the key that the console is mapped to, when I restart the editor, there are now 2 bindings to the console. The default ~ mapping as ...
In a project in UE4.5, when opening an animation blueprint, in the Event Graph when the player branches off the "Get Player Controller" node to search for "Get Mouse Position" it will not be shown i ...