Editor Crashes when placing a widget blueprint from one widget blueprint into another via the user created section

UE - Editor - UI Systems - Oct 8, 2014

CHANGELIST: 4.5.0-2316912 CRASHREPORT: Did not produce an error report CALLSTACK: Did not produce an error report DESCRIPTION:   Editor Crashes when placing a widget blueprint from one widget b ...

BP: DEBUG: Debug filter automatically switches to one of the instances of blueprint which doesn t let user debug other instances of blueprint

UE - Gameplay - Blueprint - Aug 5, 2014

GameVersion Branch: UE4 Configuration: Main Version: 2242091 CommandLine:qagame -log Label: GUBP Node Shared_LabelPromotable built from changelist 2242091 DESCRIPTION: Debug filter automatically sw ...

Regression: Selected Virtual Production Roles are saved but not loaded from Saved/Config/WindowsEditor/UserVPRoles.ini, unless file DefaultUserVPRoles.ini exists (even if completely empty)

UE - Virtual Production - Tools - Mar 7, 2025

When the "Virtual Production Utilities" plugin is enabled, the Editor makes available a list of "Virtual Production Roles", which can be created and individually selected in a "VP Roles" dropdown on ...

[CrashReport] UE4Editor_Engine!FTexturePlatformData::GetNumNonStreamingMips() [texturederiveddata.cpp:1260]

UE - Graphics Features - Apr 10, 2017

Was created from CrashReports submitted by the public due to the high number of occurrences. Descriptions from users are provided below. Error message: Assertion failed: Mips.Num() > 0 [Link Remov ...

Sequencer fails to package during Build command for ASTC

UE - Platform - Mobile - Jan 15, 2017

When attempting to test for ESDSR on Android, the Sequencer project fails to package towards the end of the Build Command. Runtime/OpenGLDrv/Public\OpenGLESDeferred.h(267,5) : warning: 'OPENGL_ES2 ...

[CrashReport] UE4Editor_Engine!FRepLayout::InitFromObjectClass() [replayout.cpp:2211]

UE - Gameplay - Blueprint - Apr 19, 2016

This Jira was created from CrashReports submitted by the public due to the high number of occurrences. Descriptions from users are provided below. Error message: Assertion failed: Property->Proper ...

Crash Re-Importing animation with Additive Layer Tracks after adding a bone to the hierarchy

OLD - Anim - Feb 13, 2017

Error message: Assertion failed: (Index >= 0) & (Index < ArrayNum) [Link Removed] [Line: 633] Array index out of bounds: 68 from an array of size 68 Source Context: 733 734 Extrac ...

[Metal-Epic:Tools] Compiling Metal 2.0 shaders on XCode 9.3 beta with desktop forward selected fails on iOS

UE - Graphics Features - Mar 30, 2018

Shaders fail to compile with a series of cube map errors (subset below): LogShaderCompilers: Warning: 17 Shader compiler errors compiling global shaders for platform SF_METAL_MRT:   LogShaderComp ...

ContentExamples: Physics Level Multiple misspellings

Docs - Samples - Jan 19, 2017

Physics Example 1.1 "StaticMesh" is one word The word Static Mesh is 2 separate words in unreal documentation https://docs.unrealengine.com/latest/INT/Engine/Content/Types/StaticMeshes/ ...

Unexpected corrections when sliding against other characters

UE - Gameplay - Player Movement - Oct 19, 2023

We are seeing unexpected movement corrections sometimes when pushing one player character up against another character that isn't moving, or against other static primitives that have round features ...