Point and Spot lights no longer work in Orthographic Projection Mode

UE - Graphics Features - Dec 30, 2016

Point and Spot Lights no longer work when using the Orthographic Camera Projection Mode. Note that the Directional Light still works as intended. This is a regression from behavior that worked in ...

Level Visibilty track in Sequencer does not play in PIE

UE - Anim - Sequencer - Dec 29, 2016

When setting the Sublevels hidden in Sequencer, the sublevels become hidden in the viewport, but does not hide when it is played in PIE. To test if the sequence played at start, I added a cube to t ...

Playing sequences in reverse snaps after sequence has first ran

UE - Anim - Sequencer - Dec 29, 2016

I first came across this bug when I was working with Actor Sequences and noticed that the door I had opening would snap back when I tried to close it. Later I discovered that the issue was with play ...

Modal dialogues appear offscreen when using monitors with different resolutions

UE - Editor - UI Systems - Slate - Dec 29, 2016

When using a monitor setup where both monitors have a large gap in resolution sizes and using UI scaling on Windows 10, the save dialogues that appear in the engine can appear offscreen in certain s ...

Copy Reference option is broken on Linux

UE - Editor - Content Pipeline - Content Browser - Dec 28, 2016

Attempting to use the Copy Reference option from an asset's right click menu on Linux will clear the clipboard of any current value, but does not copy the reference back to the clipboard. This make ...

VREditor: Laser not hidden on MotionControllers with docked Menu/UI Panels

UE - Editor - Workflow Systems - Dec 28, 2016

The laser for the motion controllers is currently not being hidden when a Menu/UI panel is docked to the controller. This is a Regression from 4.14 and prior, as shown by the attached screenshots. ...

FFileManagerGeneric::Move has unused parameter

UE - Foundation - Core - Dec 28, 2016

The bool Replace parameter variable is necessary when calling the function, but is not used inside the function itself. This makes the variable seem useless / unnecessary in the parameter list. ...

Crash while using the Delete Button in the HLOD Outliner while a Generated Proxy Mesh is opened in the Static Mesh Editor

UE - World Creation - Worldbuilding Tools - HLOD - Dec 28, 2016

When deleting a generated proxy mesh from the HLOD Outliner using the Delete Button while the generated proxy mesh is opened in the static mesh editor will cause the editor to crash. Workaround: U ...

Crash when a material with a texture parameter is deleted when it has instances with static permutations

UE - Graphics Features - Dec 28, 2016

This was the simplest solid repro I could get on this bug. The callstack is similar to [Link Removed] Also came across several Shader Compiling Manager crashes while attempting to repro this crash ...

Movable components stop moving in simulate mode after selecting physics enabled actor

UE - Simulation - Physics - Dec 28, 2016

When in Simulate mode, selecting an actor that is set to simulate physics will cause other actors with Mobility set to "Movable" to no longer move during Simulate mode. ...