Root component doesn't scale appropriately when defer spawning in C++

UE - Gameplay - Components - Feb 12, 2018

Whenever defer spawning is used from the GameplayStatics library it is supposed change it's transform properties based on what is passed in as a parameter. Despite this, it seems the newly created a ...

Incorrect path for folders in Xcode results in their names being displayed in red instead of black

UE - Platform - Apple - Feb 11, 2018

The full path for some folders in a Xcode includes `Intermediate/ProjectFiles/`. This is incorrect, since that path does not exist, and results in the folder names being displayed with red text. Rem ...

BuildId in the UE4Editor.version file for a local binary build will sometimes be updated when a hot reload is performed

UE - Foundation - Core - Feb 10, 2018

Performing a hot reload on a project that is using a local binary build of the Engine will sometimes result in the Engine's UE4Editor.version file being updated with a new BuildId value. That result ...

[CrashReport] UE4Editor_Engine!FDynamicMeshBuilder::GetMesh() [dynamicmeshbuilder.cpp:694]

UE - Graphics Features - Feb 10, 2018

No user comments in crash group ...

[CrashReport] UE4Editor_Engine!AHUD::NextDebugTarget() [hud.cpp:598]

Tools - Feb 10, 2018

No user comments on bugg group ...

AutoCreateRefTerm does not provide a way to specify that a TArray property within a struct should have a default value created for it if none is provided

UE - Gameplay - Feb 9, 2018

The current implementation of AutoCreateRefTerm does not allow for a default value to be automatically created for a TArray contained within a struct that is passed into a function as a parameter. I ...

VR PIE with Oculus - Editor Hangs on Level Load (on 2nd+ Launch)

UE - Platform - XR - Feb 9, 2018

Loading a map while in VR PIE hangs on 2nd+ play Does not occur when Oculus plugin is disabled. Does not occur in packaged project. A nonVR PIE will reset this behavior. Additional info from use ...

Verify command in CookOnTheFlyServer.cpp causes cook failures for patches based on a previous release

UE - Foundation - Core - Feb 9, 2018

A verify command in CookOnTheFlyServer is checking the wrong condition and causing cooking to fail for patches that are based on a previous release or have had something removed from the build. The ...

Normal are different after Merge Actor on scaled objects

OLD - Anim - Feb 8, 2018

Normal are different after Merge Actor on scaled objects. If the actors aren't scaled, the issue doesn't seem to occur. A licensee is trying to use the Merge Actor tool to optimize their entire pro ...

Array duplication of UObjects causes simultaneous editing of properties

Tools - Feb 8, 2018

 The user for this UDN encountered this simultaneous editing bug occurring only when duplicating  array elements of a custom UObject class. ...