DebugEditor checkLockFreePointerList(TLS.NumPartial >= 0 && ((!!TLS.NumPartial) == (!!TLS.PartialBundle))) fails

UE - Foundation - Core - Feb 6, 2018

Occasionally, the Engine/Editor crashes on startup with an assertion in the lock-free void pointer list. ...

The behavior differs between play and editor preview when camera attached to actor add to camera cut

UE - Anim - Sequencer - Feb 6, 2018

The behavior differs between play and editor preview when camera attached to actor add to camera cut.  [Link Removed] When in play, actor become active camera. [Link Removed] When in editor prev ...

FOV only Camera anim is not working as intended.

UE - Gameplay - Feb 6, 2018

FOV-track-only camera anim do not give effect to current camera. if the anim have transform track without any key, the anim works. Regression? yes. This is not reproduced in 4.13.2 launcher version ...

Child Actor Component reappears after Undoing Parent Deletion

UE - Gameplay - Blueprint - Feb 5, 2018

After loading a map containing a ParentBP with a ChildActorBP, Deleting and undoing the deletion will "resurrect" the original child, and a new child actor is parented to parent. Possibly Related: ...

[Feature Request] Add material node or function to easily support AR passthrough camera

UE - Platform - XR - Feb 5, 2018

See the UDN link. This is currently possible with some material work, but should be made more robust to automatically look up the passtrough texture resolution and to deal with apps deployed in por ...

Anim Slot Manager Options Disappear When "Use Small Tool Bar Icons" is Enabled in Editor Preferences

OLD - Anim - Feb 4, 2018

When Use Small Tool Bar Icons option is checked in Editor Preferences, the icons for Save, Add Slot, and Add Group in the Anim Slot Manager are not longer visible but register as still there and rem ...

CLion cannot open a new code project after the Editor has been set to use CLion

UE - Foundation - Core - Feb 2, 2018

CLion fails to successfully open a new code project created with an Editor that has been set to use CLion as the preferred source code accessor. ...

Code project cannot be successfully set to use CLion

UE - Foundation - Core - Feb 2, 2018

Setting a code project to use CLion as the source code accessor does not appear to work successfully. ...

Pixelated texture has material artifacts occur when two corners are covered

UE - Graphics Features - Feb 2, 2018

There is an issue with ramp-like textures where multiple corners are covered when you apply the mesh with the alpha channel on, there is a strange border that appears around the whole plane mesh tha ...

Renaming assets keeps the old file

Tools - Feb 2, 2018

There is an issue where renaming assets keep the old files, which can easily occur after renaming files after a lunched project. This issue keeps old versions of files, these files keep in the conte ...