Improve DOF on flickering nanite geometry

UE - Graphics Features - Feb 9, 2024

TLDR: need replace DOF's TAA pass with a TSR pass that support Circle of Confusion, and better wuality by having one of each for foreground, slight focus, and background  ...

empty default value for a blueprint member variable in a custom k2node

UE - Gameplay - Blueprint - Feb 9, 2024

User is attempting to find a blueprint member variable's default value in their implementation of UK2Node::NotifyPinConnectionListChanged(). but the expected value in FBPVariableDescription is empty ...

Node errors that block compilation aren't output in compiler results log

UE - Anim - Rigging - Control Rig - Feb 7, 2024

Errors from EdGraph nodes aren't being piped into the compiler results log.  This can make it difficult to track down what's broken in larger rigs. ...

Editor crashes when replacing Packed Level Actor assets during asset deletion process

UE - World Creation - Worldbuilding Tools - Level Instances - Feb 6, 2024

NMT_Failure message not received on client when listen server shuts down

UE - Networking - Feb 6, 2024

Shutting down a dedicated server seems to result in the expected behavior, where both messages are received, but it may be possible for the circumstances causing the issue to occur on a dedicated se ...

Creating an AnimStreamable asset immediately crashes the editor

UE - Anim - Runtime - Feb 6, 2024

When creating an anim streamable we immediately fail a check in the compression code in FCompressibleAnimData::FetchData: checkf(AnimSequence, TEXT("Invalid animation sequence while trying to fetc ...

Lumen indirect lighting artifacts when far from world origin

UE - Graphics Features - Lumen - Feb 6, 2024

Lumen seems to not be using Large World Coordinates somewhere. The Lumen Scene develops artifacts at large distances (5000 KM) from the world origin. ...

Add new Filter in ULevelStreamingPersistenceSettings to allow filtering a class (Component) only when its outer class is of a certain type/types

UE - World Creation - Worldbuilding Tools - World Partition - Feb 6, 2024

This requests comes from a UDN : [Link Removed] ...

Lumen with HWRT has an artifact on AMD GPU

UE - Graphics Features - Lumen - Feb 6, 2024

Repro test required.We don't have AMD GPU to create the same environment here, so we collected reproduction information from the licensee and passed it on as is.Let me know if you need any additiona ...