Stat Sounds behavior inconsistent after being brought up repeatedly

UE - Audio - Dec 22, 2016

If the user runs the "stat sounds" command repeatedly over the course of multiple PIE sessions, there will be inconsistent behavior with when it appears on the screen. In the scenario given in the ...

Steering feels sluggish in VehicleGame

UE - Simulation - Physics - Dec 22, 2016

REGRESSION Yes, does not occur in 4.14.2. Steering in Vehicle Game feels very sluggish. Turning is slow, and the buggy loses a lot of acceleration. ...

Project creation fails for code project named SteamVR

UE - Foundation - Core - Dec 22, 2016

When a code project is given the name SteamVR the project will fail to open with the error message shown in the screenshot. This does not occur for a blueprint project with the same name, blueprint ...

BP instance does not match C++ class instance after code change.

UE - Gameplay - Blueprint - Dec 21, 2016

Changing a component's collision setting in a class constructor will update new instances of the class/component with the collision change, but new instances of a child BP do not reflect the change. ...

Frequent crash building lighting after sculpting landscape

UE - Graphics Features - Dec 21, 2016

Frequent crash occurs once when building lighting after editing a landscape. I added components to the landscape, sculpted, and flattened it. I wasn't able to reproduce the issue again, so the abo ...

Shaders are compiled for Engine on first launch after fresh download

UE - Foundation - Build - Rocket (Installed Engine) - Dec 21, 2016

Engine DDC doesn't appear to be included with fresh install of 4.15 Engine. Upon launching editor for first time, ShaderCompileWorker Process startup and user gets notification shaders are compili ...

Duplicating and then undoing leaves a null actor in level

UE - Gameplay - Dec 20, 2016

Regression BROKEN: //UE4/Main CL 3227721 (Dev-Framework merge) WORKING: //UE4/Main CL 3227387 When the user duplicates and then undoes the action, there will still be that actor in the level, but w ...

The hitproxy pass only the sectionindex, we need the material index also

Tools - Dec 20, 2016

The mesh hit proxy (static and skeletal) store the section index as a material index. so the override material array need to be driven by the material index, not the section index. I will add the ma ...

Alembic Geometry Cache is corrupted on reopening of project leading to crash

UE - Foundation - Core - Dec 20, 2016

Alembic Geometry Cache crash when re-opening the project and a map that contains this asset or adding it to any existing/new levels will instantly crash the editor. This asset works correctly in the ...